Commit 0cc82d61 authored by Jiri Kosina's avatar Jiri Kosina

Merge branch 'for-5.16/nintendo' into for-linus

- support for Nintendo Switch Pro Controllers and Joy-Cons (Daniel J. Ogorchock)
parents a6be4c6c daf11ca2
......@@ -13253,6 +13253,12 @@ W: http://www.netlab.is.tsukuba.ac.jp/~yokota/izumi/ninja/
F: Documentation/scsi/NinjaSCSI.rst
F: drivers/scsi/nsp32*
NINTENDO HID DRIVER
M: Daniel J. Ogorchock <djogorchock@gmail.com>
L: linux-input@vger.kernel.org
S: Maintained
F: drivers/hid/hid-nintendo*
NIOS2 ARCHITECTURE
M: Dinh Nguyen <dinguyen@kernel.org>
S: Maintained
......
......@@ -731,6 +731,30 @@ config HID_MULTITOUCH
To compile this driver as a module, choose M here: the
module will be called hid-multitouch.
config HID_NINTENDO
tristate "Nintendo Joy-Con and Pro Controller support"
depends on HID
depends on NEW_LEDS
depends on LEDS_CLASS
select POWER_SUPPLY
help
Adds support for the Nintendo Switch Joy-Cons and Pro Controller.
All controllers support bluetooth, and the Pro Controller also supports
its USB mode.
To compile this driver as a module, choose M here: the
module will be called hid-nintendo.
config NINTENDO_FF
bool "Nintendo Switch controller force feedback support"
depends on HID_NINTENDO
select INPUT_FF_MEMLESS
help
Say Y here if you have a Nintendo Switch controller and want to enable
force feedback support for it. This works for both joy-cons and the pro
controller. For the pro controller, both rumble motors can be controlled
individually.
config HID_NTI
tristate "NTI keyboard adapters"
help
......
......@@ -78,6 +78,7 @@ obj-$(CONFIG_HID_MAYFLASH) += hid-mf.o
obj-$(CONFIG_HID_MICROSOFT) += hid-microsoft.o
obj-$(CONFIG_HID_MONTEREY) += hid-monterey.o
obj-$(CONFIG_HID_MULTITOUCH) += hid-multitouch.o
obj-$(CONFIG_HID_NINTENDO) += hid-nintendo.o
obj-$(CONFIG_HID_NTI) += hid-nti.o
obj-$(CONFIG_HID_NTRIG) += hid-ntrig.o
obj-$(CONFIG_HID_ORTEK) += hid-ortek.o
......
......@@ -918,6 +918,10 @@
#define USB_VENDOR_ID_NINTENDO 0x057e
#define USB_DEVICE_ID_NINTENDO_WIIMOTE 0x0306
#define USB_DEVICE_ID_NINTENDO_WIIMOTE2 0x0330
#define USB_DEVICE_ID_NINTENDO_JOYCONL 0x2006
#define USB_DEVICE_ID_NINTENDO_JOYCONR 0x2007
#define USB_DEVICE_ID_NINTENDO_PROCON 0x2009
#define USB_DEVICE_ID_NINTENDO_CHRGGRIP 0x200E
#define USB_VENDOR_ID_NOVATEK 0x0603
#define USB_DEVICE_ID_NOVATEK_PCT 0x0600
......
This diff is collapsed.
......@@ -758,6 +758,12 @@ static void joydev_cleanup(struct joydev *joydev)
#define USB_VENDOR_ID_THQ 0x20d6
#define USB_DEVICE_ID_THQ_PS3_UDRAW 0xcb17
#define USB_VENDOR_ID_NINTENDO 0x057e
#define USB_DEVICE_ID_NINTENDO_JOYCONL 0x2006
#define USB_DEVICE_ID_NINTENDO_JOYCONR 0x2007
#define USB_DEVICE_ID_NINTENDO_PROCON 0x2009
#define USB_DEVICE_ID_NINTENDO_CHRGGRIP 0x200E
#define ACCEL_DEV(vnd, prd) \
{ \
.flags = INPUT_DEVICE_ID_MATCH_VENDOR | \
......@@ -789,6 +795,10 @@ static const struct input_device_id joydev_blacklist[] = {
ACCEL_DEV(USB_VENDOR_ID_SONY, USB_DEVICE_ID_SONY_PS4_CONTROLLER_2),
ACCEL_DEV(USB_VENDOR_ID_SONY, USB_DEVICE_ID_SONY_PS4_CONTROLLER_DONGLE),
ACCEL_DEV(USB_VENDOR_ID_THQ, USB_DEVICE_ID_THQ_PS3_UDRAW),
ACCEL_DEV(USB_VENDOR_ID_NINTENDO, USB_DEVICE_ID_NINTENDO_PROCON),
ACCEL_DEV(USB_VENDOR_ID_NINTENDO, USB_DEVICE_ID_NINTENDO_CHRGGRIP),
ACCEL_DEV(USB_VENDOR_ID_NINTENDO, USB_DEVICE_ID_NINTENDO_JOYCONL),
ACCEL_DEV(USB_VENDOR_ID_NINTENDO, USB_DEVICE_ID_NINTENDO_JOYCONR),
{ /* sentinel */ }
};
......
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