Commit c951c9d9 authored by Rusty Russell's avatar Rusty Russell

timer: simple optimization for large number of timers.

This is still pretty stupid, but greatly reduces my routing-sim time.
Signed-off-by: default avatarRusty Russell <rusty@rustcorp.com.au>
parent 63f77059
...@@ -35,6 +35,7 @@ void timers_init(struct timers *timers, struct timeabs start) ...@@ -35,6 +35,7 @@ void timers_init(struct timers *timers, struct timeabs start)
list_head_init(&timers->far); list_head_init(&timers->far);
timers->base = time_to_grains(start); timers->base = time_to_grains(start);
timers->first = -1ULL; timers->first = -1ULL;
memset(timers->firsts, 0xFF, sizeof(timers->firsts));
for (i = 0; i < ARRAY_SIZE(timers->level); i++) for (i = 0; i < ARRAY_SIZE(timers->level); i++)
timers->level[i] = NULL; timers->level[i] = NULL;
} }
...@@ -52,15 +53,20 @@ static void timer_add_raw(struct timers *timers, struct timer *t) ...@@ -52,15 +53,20 @@ static void timer_add_raw(struct timers *timers, struct timer *t)
{ {
struct list_head *l; struct list_head *l;
unsigned int level = level_of(timers, t->time); unsigned int level = level_of(timers, t->time);
uint64_t *first;
if (!timers->level[level]) if (!timers->level[level]) {
l = &timers->far; l = &timers->far;
else { first = &timers->firsts[ARRAY_SIZE(timers->level)];
} else {
int off = (t->time >> (level*TIMER_LEVEL_BITS)) & (PER_LEVEL-1); int off = (t->time >> (level*TIMER_LEVEL_BITS)) & (PER_LEVEL-1);
l = &timers->level[level]->list[off]; l = &timers->level[level]->list[off];
first = &timers->firsts[level];
} }
list_add_tail(l, &t->list); list_add_tail(l, &t->list);
if (t->time < *first)
*first = t->time;
} }
void timer_init(struct timer *t) void timer_init(struct timer *t)
...@@ -148,37 +154,65 @@ static const struct timer *find_first(const struct list_head *list, ...@@ -148,37 +154,65 @@ static const struct timer *find_first(const struct list_head *list,
return prev; return prev;
} }
/* Update level's first watermark, and return overall first. */
static const struct timer *first_for_level(struct timers *timers,
size_t level,
const struct timer *level_first,
const struct timer *first)
{
if (level_first) {
timers->firsts[level] = level_first->time;
if (!first || level_first->time < first->time)
first = level_first;
} else {
timers->firsts[level] = -1ULL;
}
return first;
}
static bool level_may_beat(const struct timers *timers, size_t level,
const struct timer *first)
{
return !first || timers->firsts[level] < first->time;
}
/* FIXME: Suboptimal */ /* FIXME: Suboptimal */
static const struct timer *brute_force_first(const struct timers *timers) static const struct timer *brute_force_first(struct timers *timers)
{ {
unsigned int l, i; unsigned int l, i;
const struct timer *found = NULL; const struct timer *found = NULL;
for (l = 0; l < ARRAY_SIZE(timers->level) && timers->level[l]; l++) { for (l = 0; l < ARRAY_SIZE(timers->level) && timers->level[l]; l++) {
const struct timer *t = NULL;
/* Do we know they don't have a better one? */
if (!level_may_beat(timers, l, found))
continue;
/* Find first timer on this level. */
for (i = 0; i < PER_LEVEL; i++) for (i = 0; i < PER_LEVEL; i++)
found = find_first(&timers->level[l]->list[i], l, t = find_first(&timers->level[l]->list[i], l, t);
found);
found = first_for_level(timers, l, t, found);
}
/* Check (and update) far list if there's a chance. */
l = ARRAY_SIZE(timers->level);
if (level_may_beat(timers, l, found)) {
const struct timer *t = find_first(&timers->far, l, NULL);
found = first_for_level(timers, l, t, found);
} }
found = find_first(&timers->far, -1U, found);
return found; return found;
} }
static const struct timer *get_first(const struct timers *timers)
{
uint64_t time;
/* Where can we start from? */
if (timers->first < timers->base)
time = timers->base;
else
time = timers->first;
static const struct timer *get_first(struct timers *timers)
{
/* We can have just far timers, for example. */ /* We can have just far timers, for example. */
if (timers->level[0]) { if (timers->level[0]) {
/* First search rest of lower buckets; we've already spilled /* First search rest of lower buckets; we've already spilled
* so if we find one there we don't need to search further. */ * so if we find one there we don't need to search further. */
unsigned int i, off = time % PER_LEVEL; unsigned int i, off = timers->base % PER_LEVEL;
for (i = off; i < PER_LEVEL; i++) { for (i = off; i < PER_LEVEL; i++) {
struct list_head *h = &timers->level[0]->list[i]; struct list_head *h = &timers->level[0]->list[i];
...@@ -201,7 +235,7 @@ static bool update_first(struct timers *timers) ...@@ -201,7 +235,7 @@ static bool update_first(struct timers *timers)
if (!found) { if (!found) {
timers->first = -1ULL; timers->first = -1ULL;
return false; return false;
} }
timers->first = found->time; timers->first = found->time;
return true; return true;
...@@ -346,7 +380,7 @@ struct timers *timers_check(const struct timers *timers, const char *abortstr) ...@@ -346,7 +380,7 @@ struct timers *timers_check(const struct timers *timers, const char *abortstr)
h = &timers->level[l]->list[(i+off) % PER_LEVEL]; h = &timers->level[l]->list[(i+off) % PER_LEVEL];
if (!timer_list_check(h, timers->base + i, timers->base + i, if (!timer_list_check(h, timers->base + i, timers->base + i,
timers->first, abortstr)) timers->firsts[l], abortstr))
return NULL; return NULL;
} }
...@@ -364,7 +398,7 @@ struct timers *timers_check(const struct timers *timers, const char *abortstr) ...@@ -364,7 +398,7 @@ struct timers *timers_check(const struct timers *timers, const char *abortstr)
h = &timers->level[l]->list[(i+off) % PER_LEVEL]; h = &timers->level[l]->list[(i+off) % PER_LEVEL];
if (!timer_list_check(h, base, base + per_bucket - 1, if (!timer_list_check(h, base, base + per_bucket - 1,
timers->first, abortstr)) timers->firsts[l], abortstr))
return NULL; return NULL;
base += per_bucket; base += per_bucket;
} }
...@@ -373,7 +407,8 @@ struct timers *timers_check(const struct timers *timers, const char *abortstr) ...@@ -373,7 +407,8 @@ struct timers *timers_check(const struct timers *timers, const char *abortstr)
past_levels: past_levels:
base = (timers->base & ~((1ULL << (TIMER_LEVEL_BITS * l)) - 1)) base = (timers->base & ~((1ULL << (TIMER_LEVEL_BITS * l)) - 1))
+ (1ULL << (TIMER_LEVEL_BITS * l)) - 1; + (1ULL << (TIMER_LEVEL_BITS * l)) - 1;
if (!timer_list_check(&timers->far, base, -1ULL, timers->first, if (!timer_list_check(&timers->far, base, -1ULL,
timers->firsts[ARRAY_SIZE(timers->level)],
abortstr)) abortstr))
return NULL; return NULL;
......
...@@ -165,8 +165,12 @@ void timers_dump(const struct timers *timers, FILE *fp); ...@@ -165,8 +165,12 @@ void timers_dump(const struct timers *timers, FILE *fp);
struct timers { struct timers {
/* Far in the future. */ /* Far in the future. */
struct list_head far; struct list_head far;
/* Current time. */
uint64_t base; uint64_t base;
/* Overall first value. */
uint64_t first; uint64_t first;
/* First value in each level (plus 1 for far list) */
uint64_t firsts[(64 + TIMER_LEVEL_BITS-1) / TIMER_LEVEL_BITS + 1];
struct timer_level *level[(64 + TIMER_LEVEL_BITS-1) / TIMER_LEVEL_BITS]; struct timer_level *level[(64 + TIMER_LEVEL_BITS-1) / TIMER_LEVEL_BITS];
}; };
......
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