Commit 4ffb23fe authored by Ioannis Papagiannopoulos's avatar Ioannis Papagiannopoulos Committed by Georgios Dagkakis

new ConditionalBuffer that complies with the requirements of the required parts

parent 03c7c4d9
# ===========================================================================
# Copyright 2013 University of Limerick
#
# This file is part of DREAM.
#
# DREAM is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# DREAM is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public License
# along with DREAM. If not, see <http://www.gnu.org/licenses/>.
# ===========================================================================
'''
Created on 26 Aug 2014
@author: Ioannis
'''
'''
Inherits from QueueJobShop. Checks the condition of (a) order component(s) before it can dispose them/it
'''
from QueueJobShop import QueueJobShop
# ===========================================================================
# Error in the setting up of the WIP
# ===========================================================================
class NoCallerError(Exception):
def __init__(self, callerError):
Exception.__init__(self, callerError)
# ===========================================================================
# the ConditionalBuffer object
# ===========================================================================
class ConditionalBuffer(QueueJobShop):
# =======================================================================
# the default __init__ method of the QueueManagedJob class
# whereas the default capacity is set to infinity
# =======================================================================
def __init__(self, id, name, capacity=-1, isDummy=False,
schedulingRule="FIFO",**kw):
QueueJobShop.__init__(self, id=id, name=name, capacity=capacity,
isDummy=isDummy, schedulingRule=schedulingRule)
#===========================================================================
# getEntity method
# ass soon as the buffer receives an entity it controls if the entity is requested elsewhere,
# then it checks if there other requested entities by the same requesting entity.
# Finally, it is controlled whether all the requested parts have concluded
# their sequences for the requesting entity
#===========================================================================
def getEntity(self):
activeEntity=QueueJobShop.getEntity(self)
import Globals
# for all the entities in the EntityList
for entity in G.EntityList:
requiredParts=entity.getRequiredParts()
if requiredParts:
# if the activeEntity is in the requierdParts of the entity
if activeEntity in requiredParts:
# if the entity is blocked
if not entity.checkIfRequiredPartsReady():
# concluded flag to signal that the required parts have concluded their sequence
allConcluded=False
# figure out if the all required parts have concluded their sequences
for part in requiredParts:
# if the requiredParts have concluded its sequence then the flag must be set to True
# 1. the requiredPart hasn't reached the last step sequence before the requiring entity's sequence
# 2. The requiredPart has reached the last step sequence but not yet finished its current processing
if (part.nextStepSequence()<entity.nextStepSequence()\
and part.nextStepSequence()>0)\
or (part.nextStepSequence()>=entity.currentStepSequence()\
and part.currentStepSequence() ):
allConcluded=False
break
# if all the requiredParts completed the required sequence
if allConcluded:
# signal the current station of the blocked entity requesting the parts that it can proceed
# with delivering the blocked entity
entity.currentStation.canDispose.succeed(self.env.now)
break
return activeEntity
# =======================================================================
# checks if the Buffer can dispose an entity.
# Returns True only to the potential receiver
# If it holds components with requiredParts, checks first if the requiredParts
# have concluded their route steps with sequence smaller than the sequence
# of the activeEntity's next step
# =======================================================================
def haveToDispose(self, callerObject=None):
# get active object and its queue
activeObject=self.getActiveObject()
activeObjectQueue=self.getActiveObjectQueue()
# and then perform the default behaviour
if QueueJobShop.haveToDispose(self,callerObject):
# sort the activeObjectQueue to brink the entities that can proceed to front
activeObject.sortEntities()
# return True if the first object of the queue can proceed
return activeObjectQueue[0].mayProceed
return False
# =======================================================================
# sort the entities of the activeQ
# bring to the front the entities that have no requestedParts for the following step in their route
# or their requestedParts have concluded the step with sequence no bigger than the sequence of their next step
# =======================================================================
def sortEntities(self):
activeObject = self.getActiveObject()
# (run the default behaviour - loan from Queue)
# if we have sorting according to multiple criteria we have to call the sorter many times
if self.schedulingRule=="MC":
for criterion in reversed(self.multipleCriterionList):
self.activeQSorter(criterion=criterion)
#else we just use the default scheduling rule
else:
self.activeQSorter()
# and in the end sort according to the ConditionalBuffer sorting rule
activeObjectQueue = activeObject.getActiveObjectQueue()
# for every entity in the activeObjectQueue
for entity in activeObjectQueue:
# check if the requiredParts (if any) have concluded the steps with sequence smaller
# than the sequence of the entity next step
entity.mayProceed=entity.checkIfRequiredPartsReady()
activeObjectQueue.sort(key=lambda x: x.mayProceed, reverse=True)
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