machine checkOperator method checks if the machine is assigned an operator....

machine checkOperator method checks if the machine is assigned an operator. assignedOperator flag informs if the machine has already an operator assigned
parent 4f9037b4
......@@ -156,7 +156,8 @@ class Machine(CoreObject):
# and waits for the next event to get the entity,
# then it must be signalled that the operator is now available
self.loadOperatorAvailable=SimEvent('loadOperatorAvailable')
# flag notifying that there is operator assigned to the actievObject
self.assignedOperator=True
# =======================================================================
# initialize the machine
......@@ -212,6 +213,8 @@ class Machine(CoreObject):
self.timeRestartingProcessing=0
self.interruption=False
self.breakTime=0
# flag notifying that there is operator assigned to the actievObject
self.assignedOperator=True
# =======================================================================
# the main process of the machine
......@@ -237,7 +240,10 @@ class Machine(CoreObject):
# if an interruption caused the control to be taken by the machine or
# if an operator was rendered available while it was needed by the machine to proceed with getEntity
if self.interruptionEnd.signalparam==now() or self.loadOperatorAvailable.signalparam==now():
# print now(), self.id, 'received an other type of event sent at ', self.loadOperatorAvailable.signalparam
# if self.interruptionEnd.signalparam==now():
# print self.id, 'received an interruptionEnd event sent at ', self.interruptionEnd.signalparam
# elif self.loadOperatorAvailable.signalparam==now():
# print now(), self.id, 'received an loadOperatorAvailable event sent at ', self.loadOperatorAvailable.signalparam
# try to signal the Giver, otherwise wait until it is requested
if self.signalGiver():
break
......@@ -475,9 +481,18 @@ class Machine(CoreObject):
# self.shouldPreempt==False
# break
#=======================================================
# try to signal a receiver, if successful then proceed to get an other entity
if self.signalReceiver():
break
# TODO: router most probably should signal givers and not receivers in order to avoid this hold,self,0
# As the receiver (e.g.) a machine that follows the machine receives an loadOperatorAvailable event,
# signals the preceding station (e.g. self.machine) and immediately after that gets the entity.
# the preceding machine gets the canDispose signal which is actually useless, is emptied by the following station
# and then cannot exit an infinite loop.
yield hold, self, 0
# if while waiting (for a canDispose event) became free as the machines that follows emptied it, then proceed
if not self.haveToDispose():
break
# TODO: in operated Machine, sometimes the giver is not signalled from the removeEntity method because there
# there was no operator available. In this case, by the time the operator is available again the Machine
# must receive the entity from the predecessor and thus the
......@@ -667,7 +682,7 @@ class Machine(CoreObject):
# # TODOD: update the last object calling the operatorPool
# activeObject.operatorPool.receivingObject=activeObject
#===============================================================
if activeObject.operatorPool.checkIfResourceIsAvailable()\
if activeObject.checkOperator()\
and activeObject.checkIfActive() and len(activeObjectQueue)<activeObject.capacity:
if not giverObject.exitIsAssignedTo():
giverObject.assignExitTo(activeObject)
......@@ -693,6 +708,30 @@ class Machine(CoreObject):
return False
return True
# =======================================================================
# to be called by canAcceptAndIsRequested and check for the operator
# =======================================================================
def checkOperator(self,callerObject=None):
activeObject=self.getActiveObject()
mayProceed=False
if activeObject.operatorPool.operators:
# flag notifying that there is operator assigned to the actievObject
self.assignedOperator=False
# the operators operating the station
operators=activeObject.operatorPool.operators
if activeObject.operatorPool.checkIfResourceIsAvailable():
for operator in [x for x in operators if x.checkIfResourceIsAvailable()]:
# if there are operators available not assigned to the station then the station may proceed signalling the Router
if not operator.isAssignedTo():
mayProceed=True
# if there are operators assigned to the station then proceed without invoking the Router
elif operator.isAssignedTo()==activeObject:
self.assignedOperator=True
break
return mayProceed or self.assignedOperator
else:
return True
# =======================================================================
# checks if the machine down or it can dispose the object
# =======================================================================
......
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