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nexedi
dream
Commits
6e1770cf
Commit
6e1770cf
authored
Sep 18, 2014
by
Ioannis Papagiannopoulos
Committed by
Jérome Perrin
Feb 04, 2015
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ConditionalBuffer getEntity correction
parent
47c2b984
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1 changed file
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4 additions
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22 deletions
+4
-22
dream/simulation/ConditionalBuffer.py
dream/simulation/ConditionalBuffer.py
+4
-22
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dream/simulation/ConditionalBuffer.py
View file @
6e1770cf
...
@@ -56,34 +56,16 @@ class ConditionalBuffer(QueueJobShop):
...
@@ -56,34 +56,16 @@ class ConditionalBuffer(QueueJobShop):
#===========================================================================
#===========================================================================
def
getEntity
(
self
):
def
getEntity
(
self
):
activeEntity
=
QueueJobShop
.
getEntity
(
self
)
activeEntity
=
QueueJobShop
.
getEntity
(
self
)
import
Globals
from
Globals
import
G
# for all the entities in the EntityList
# for all the entities in the EntityList
for
entity
in
G
.
EntityList
:
for
entity
in
G
.
EntityList
:
requiredParts
=
entity
.
getRequiredParts
()
requiredParts
=
entity
.
getRequiredParts
()
if
requiredParts
:
if
requiredParts
:
# if the activeEntity is in the requierdParts of the entity
# if the activeEntity is in the requierdParts of the entity
if
activeEntity
in
requiredParts
:
if
activeEntity
in
requiredParts
:
# if the entity is blocked
# if the entity that requires the activeEntity can proceed then signal the currentStation of the entity
if
not
entity
.
checkIfRequiredPartsReady
():
if
entity
.
checkIfRequiredPartsReady
():
# concluded flag to signal that the required parts have concluded their sequence
self
.
sendSignal
(
receiver
=
entity
.
currentStation
,
signal
=
entity
.
currentStation
.
canDispose
)
allConcluded
=
False
# figure out if the all required parts have concluded their sequences
for
part
in
requiredParts
:
# if the requiredParts have concluded its sequence then the flag must be set to True
# 1. the requiredPart hasn't reached the last step sequence before the requiring entity's sequence
# 2. The requiredPart has reached the last step sequence but not yet finished its current processing
if
(
part
.
nextStepSequence
()
<
entity
.
nextStepSequence
()
\
and
part
.
nextStepSequence
()
>
0
)
\
or
(
part
.
nextStepSequence
()
>=
entity
.
currentStepSequence
()
\
and
part
.
currentStepSequence
()
):
allConcluded
=
False
break
# if all the requiredParts completed the required sequence
if
allConcluded
:
# signal the current station of the blocked entity requesting the parts that it can proceed
# with delivering the blocked entity
entity
.
currentStation
.
canDispose
.
succeed
(
self
.
env
.
now
)
break
return
activeEntity
return
activeEntity
# =======================================================================
# =======================================================================
...
...
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