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nexedi
dream
Commits
83aef483
Commit
83aef483
authored
Nov 07, 2014
by
Georgios Dagkakis
Committed by
Jérome Perrin
Feb 04, 2015
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Plain Diff
corrections in CapacityStationController
parent
447ec2ee
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1
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1 changed file
with
27 additions
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22 deletions
+27
-22
dream/simulation/applications/CapacityStations/CapacityStationController.py
...pplications/CapacityStations/CapacityStationController.py
+27
-22
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dream/simulation/applications/CapacityStations/CapacityStationController.py
View file @
83aef483
...
...
@@ -309,8 +309,8 @@ class CapacityStationController(EventGenerator):
availableSpace
-=
entity
.
capacityProject
.
assemblySpaceRequirement
assert
availableSpace
>=
0
,
'negative available space'
# remove the entity from the none allocated ones
entitiesNotAllocated
.
remove
(
entity
)
# remove the entity from the none allocated ones
entitiesNotAllocated
.
remove
(
entity
)
# check if all the capacity is consumed to update the flag and break the loop
if
totalRequestedCapacity
==
totalAvailableCapacity
:
# the capacity will be 0 since we consumed it all
...
...
@@ -373,32 +373,37 @@ class CapacityStationController(EventGenerator):
# else break the entity according to rule
else
:
self
.
breakEntity
(
entity
,
entityBuffer
,
entityStation
,
totalAvailableCapacity
,
totalRequestedCapacity
)
# reduce the available space if there is need to
if
entityBuffer
.
requireFullProject
and
\
(
not
self
.
checkIfProjectConsumesAssemblySpace
(
entity
,
entityBuffer
)):
availableSpace
-=
entity
.
capacityProject
.
assemblySpaceRequirement
assert
availableSpace
>=
0
,
'negative available space'
if
self
.
breakEntity
(
entity
,
entityBuffer
,
entityStation
,
totalAvailableCapacity
,
totalRequestedCapacity
)
:
# reduce the available space if there is need to
if
entityBuffer
.
requireFullProject
and
\
(
not
self
.
checkIfProjectConsumesAssemblySpace
(
entity
,
entityBuffer
)):
availableSpace
-=
entity
.
capacityProject
.
assemblySpaceRequirement
assert
availableSpace
>=
0
,
'negative available space'
# breaks an entity in the part that should move and the one that should stay
def
breakEntity
(
self
,
entity
,
buffer
,
station
,
totalAvailableCapacity
,
totalRequestedCapacity
):
# calculate what is the capacity that should proceed and what that should remain
capacityToMove
=
totalAvailableCapacity
*
(
entity
.
requiredCapacity
)
/
float
(
totalRequestedCapacity
)
capacityToStay
=
entity
.
requiredCapacity
-
capacityToMove
# remove the capacity entity by the buffer so that the broken ones are created
buffer
.
getActiveObjectQueue
().
remove
(
entity
)
entityToMoveName
=
entity
.
capacityProjectId
+
'_'
+
station
.
objName
+
'_'
+
str
(
capacityToMove
)
entityToMove
=
CapacityEntity
(
name
=
entityToMoveName
,
capacityProjectId
=
entity
.
capacityProjectId
,
requiredCapacity
=
capacityToMove
)
entityToMove
.
initialize
()
entityToMove
.
currentStation
=
buffer
entityToMove
.
shouldMove
=
True
entityToStayName
=
entity
.
capacityProjectId
+
'_'
+
station
.
objName
+
'_'
+
str
(
capacityToStay
)
entityToStay
=
CapacityEntity
(
name
=
entityToStayName
,
capacityProjectId
=
entity
.
capacityProjectId
,
requiredCapacity
=
capacityToStay
)
entityToStay
.
initialize
()
entityToStay
.
currentStation
=
buffer
import
dream.simulation.Globals
as
Globals
Globals
.
setWIP
([
entityToMove
,
entityToStay
])
#set the new components as wip
# if capacityToMove is equal to 0 no need to break. Return false.
if
capacityToMove
==
0
:
return
False
else
:
# remove the capacity entity by the buffer so that the broken ones are created
buffer
.
getActiveObjectQueue
().
remove
(
entity
)
entityToMoveName
=
entity
.
capacityProjectId
+
'_'
+
station
.
objName
+
'_'
+
str
(
capacityToMove
)
entityToMove
=
CapacityEntity
(
name
=
entityToMoveName
,
capacityProjectId
=
entity
.
capacityProjectId
,
requiredCapacity
=
capacityToMove
)
entityToMove
.
initialize
()
entityToMove
.
currentStation
=
buffer
entityToMove
.
shouldMove
=
True
entityToStayName
=
entity
.
capacityProjectId
+
'_'
+
station
.
objName
+
'_'
+
str
(
capacityToStay
)
entityToStay
=
CapacityEntity
(
name
=
entityToStayName
,
capacityProjectId
=
entity
.
capacityProjectId
,
requiredCapacity
=
capacityToStay
)
entityToStay
.
initialize
()
entityToStay
.
currentStation
=
buffer
import
dream.simulation.Globals
as
Globals
Globals
.
setWIP
([
entityToMove
,
entityToStay
])
#set the new components as wip
return
True
# merges the capacity entities if they belong to the same project
def
mergeEntities
(
self
):
...
...
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