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nexedi
dream
Commits
bde47715
Commit
bde47715
authored
Apr 14, 2014
by
Ioannis Papagiannopoulos
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BatchDecomposition comments clean-up
parent
74f11f24
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1
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1 changed file
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19 additions
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73 deletions
+19
-73
dream/simulation/BatchDecomposition.py
dream/simulation/BatchDecomposition.py
+19
-73
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dream/simulation/BatchDecomposition.py
View file @
bde47715
...
...
@@ -76,68 +76,57 @@ class BatchDecomposition(CoreObject):
# =======================================================================
def
run
(
self
):
while
1
:
# wait for an event or an interruption
while
1
:
yield
waitevent
,
self
,
[
self
.
isRequested
,
self
.
interruptionStart
]
# if an interruption has occurred
if
self
.
interruptionStart
.
signalparam
==
now
():
# wait till it is over
yield
waitevent
,
self
,
self
.
interruptionEnd
assert
self
==
self
.
interruptionEnd
.
signalparam
,
'the victim of the failure is not the object that received the interruptionEnd event'
if
self
.
signalGiver
():
break
# otherwise proceed with getEntity
else
:
break
requestingObject
=
self
.
isRequested
.
signalparam
assert
requestingObject
==
self
.
giver
,
'the giver is not the requestingObject'
# self.operatorWaitTimeCurrentEntity = 0
# self.loadOperatorWaitTimeCurrentEntity = 0
# self.loadTimeCurrentEntity = 0
# self.setupTimeCurrentEntity = 0
# yield waituntil, self, self.canAcceptAndIsRequested #wait until the Queue can accept an entity
# #and one predecessor requests it
self
.
currentEntity
=
self
.
getEntity
()
# print '$'*40
# set the currentEntity as the Entity just received and initialize the timer timeLastEntityEntered
self
.
nameLastEntityEntered
=
self
.
currentEntity
.
name
# this holds the name of the last entity that got into Machine
self
.
timeLastEntityEntered
=
now
()
#this holds the last time that an entity got into Machine
self
.
totalProcessingTimeInCurrentEntity
=
self
.
calculateProcessingTime
()
# self.tinM=self.totalProcessingTimeInCurrentEntity # timer to hold the processing time left
yield
hold
,
self
,
self
.
totalProcessingTimeInCurrentEntity
# print self.currentEntity.name, 'of type', self.currentEntity.type
self
.
decompose
()
# TODO: add failure control
# as long as there are sub-Batches in the internal Resource
for
i
in
range
(
self
.
numberOfSubBatches
):
# print ' ', i
# added here temporarily, it is supposed to break when i==numberOfSubBatches
if
not
self
.
getActiveObjectQueue
():
break
# if the loop is run for the first time (i=0)
if
i
==
0
:
# try to signal the receiver
signaling
=
self
.
signalReceiver
()
if
not
signaling
:
# if there was no success wait till the receiver is available
while
1
:
yield
waitevent
,
self
,
self
.
canDispose
# signal the receiver again and break
if
self
.
signalReceiver
():
break
# for the consecutive times wait till the receiver is available and then signalReceiver
# we know that the receiver is occupied with the previous sub-batch
else
:
yield
waitevent
,
self
,
self
.
canDispose
signaling
=
self
.
signalReceiver
()
if
not
signaling
:
while
1
:
yield
waitevent
,
self
,
self
.
canDispose
if
self
.
signalReceiver
():
break
# if not self.signalReceiver():
# while 1:
# event=yield waitevent, self, [self.canDispose, self.interruptionStart]
# if self.interruptionStart.signalparam==now():
# yield waitevent, self, self.interruptionEnd
# assert self==self.interruptionEnd.signalparam
# if self.signalReceiver():
# break
while
1
:
yield
waitevent
,
self
,
self
.
canDispose
signaling
=
self
.
signalReceiver
()
if
signaling
:
break
# =======================================================================
# method that decomposes the activeEntity into subBatches
...
...
@@ -158,7 +147,6 @@ class BatchDecomposition(CoreObject):
#for example:
#if the total is 99 and we have 4 sub-batches it should be [25,25,25,24]
#if the total is 94 and we have 4 sub-batches it should be [24,24,24,22]
# print now(), '*'*10
for
i
in
range
(
self
.
numberOfSubBatches
):
if
i
==
self
.
numberOfSubBatches
-
1
:
numberOfSubBatchUnits
=
batchNumberOfUnits
-
alreadyAllocatedUnits
...
...
@@ -185,7 +173,6 @@ class BatchDecomposition(CoreObject):
if
activeEntity
in
G
.
pendingEntities
:
G
.
pendingEntities
.
append
(
subBatch
)
G
.
pendingEntities
.
remove
(
activeEntity
)
# print now(),'*'*10
activeEntity
.
numberOfSubBatches
=
self
.
numberOfSubBatches
self
.
timeLastEntityEnded
=
now
()
...
...
@@ -210,32 +197,12 @@ class BatchDecomposition(CoreObject):
# get active and the receiver object
activeObject
=
self
.
getActiveObject
()
activeObjectQueue
=
self
.
getActiveObjectQueue
()
# receiverObject=activeObject.getReceiverObject()
#if we have only one successor just check if object waits to dispose and also is up
# this is done to achieve better (cpu) processing time
if
(
len
(
activeObject
.
next
)
==
1
or
callerObject
==
None
):
# #===================================================================
# # TESTING
# print now(), self.id,
# print ' ', len(activeObjectQueue)
# if activeObjectQueue:
# print ' ', activeObjectQueue[0].type
# #===================================================================
return
len
(
activeObjectQueue
)
>
0
and
activeObjectQueue
[
0
].
type
!=
"Batch"
and
activeObject
.
Up
thecaller
=
callerObject
# #give the entity to the successor that is waiting for the most time.
# #plant does not do this in every occasion!
# maxTimeWaiting=0
# for object in activeObject.next:
# if(object.canAccept()): # if the object can accept
# timeWaiting=now()-object.timeLastEntityLeft # compare the time that it has been waiting
# if(timeWaiting>maxTimeWaiting or maxTimeWaiting==0):# with the others'
# maxTimeWaiting=timeWaiting
# self.receiver=object # and update the successorIndex to the index of this object
#
# #return true only to the predecessor from which the queue will take
# receiverObject=activeObject.getReceiverObject()
return
len
(
activeObjectQueue
)
==
self
.
numberOfSubBatches
and
\
(
thecaller
in
activeObject
.
next
)
and
activeObjectQueue
[
0
].
type
!=
"Batch"
and
activeObject
.
Up
...
...
@@ -248,25 +215,4 @@ class BatchDecomposition(CoreObject):
activeObjectQueue
=
self
.
getActiveObjectQueue
()
giverObject
=
self
.
getGiverObject
()
# #if we have only one predecessor just check if there is a place available and the predecessor has an entity to dispose
# if(len(activeObject.previous)==1):
# return self.canAccept() and giverObject.haveToDispose(activeObject)
#
# isRequested=False # dummy boolean variable to check if any predecessor has something to hand in
# maxTimeWaiting=0 # dummy timer to check which predecessor has been waiting the most
#
# #loop through the predecessors to see which have to dispose and which is the one blocked for longer
# for object in activeObject.previous:
# if(object.haveToDispose(activeObject)): # if they have something to dispose off
# isRequested=True # then the Queue is requested to handle the entity
# if(object.downTimeInTryingToReleaseCurrentEntity>0):# if the predecessor has failed wile waiting
# timeWaiting=now()-object.timeLastFailureEnded # then update according the timeWaiting to be compared with the ones
# else: # of the other machines
# timeWaiting=now()-object.timeLastEntityEnded
#
# #if more than one predecessor have to dispose take the part from the one that is blocked longer
# if(timeWaiting>=maxTimeWaiting):
# activeObject.giver=object
# maxTimeWaiting=timeWaiting
# return self.canAccept(self) and isRequested # return true when the Queue is not fully occupied and a predecessor is requesting it
return
activeObject
.
Up
and
len
(
activeObjectQueue
)
==
0
and
giverObject
.
haveToDispose
(
activeObject
)
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