Commit c1121f3d authored by Georgios Dagkakis's avatar Georgios Dagkakis

corrections in CapacityStationController

parent 3f478bc5
......@@ -309,8 +309,8 @@ class CapacityStationController(EventGenerator):
availableSpace-=entity.capacityProject.assemblySpaceRequirement
assert availableSpace>=0, 'negative available space'
# remove the entity from the none allocated ones
entitiesNotAllocated.remove(entity)
# remove the entity from the none allocated ones
entitiesNotAllocated.remove(entity)
# check if all the capacity is consumed to update the flag and break the loop
if totalRequestedCapacity==totalAvailableCapacity:
# the capacity will be 0 since we consumed it all
......@@ -373,32 +373,37 @@ class CapacityStationController(EventGenerator):
# else break the entity according to rule
else:
self.breakEntity(entity, entityBuffer, entityStation,
totalAvailableCapacity, totalRequestedCapacity)
# reduce the available space if there is need to
if entityBuffer.requireFullProject and \
(not self.checkIfProjectConsumesAssemblySpace(entity, entityBuffer)):
availableSpace-=entity.capacityProject.assemblySpaceRequirement
assert availableSpace>=0, 'negative available space'
if self.breakEntity(entity, entityBuffer, entityStation,
totalAvailableCapacity, totalRequestedCapacity):
# reduce the available space if there is need to
if entityBuffer.requireFullProject and \
(not self.checkIfProjectConsumesAssemblySpace(entity, entityBuffer)):
availableSpace-=entity.capacityProject.assemblySpaceRequirement
assert availableSpace>=0, 'negative available space'
# breaks an entity in the part that should move and the one that should stay
def breakEntity(self, entity, buffer, station, totalAvailableCapacity, totalRequestedCapacity):
# calculate what is the capacity that should proceed and what that should remain
capacityToMove=totalAvailableCapacity*(entity.requiredCapacity)/float(totalRequestedCapacity)
capacityToStay=entity.requiredCapacity-capacityToMove
# remove the capacity entity by the buffer so that the broken ones are created
buffer.getActiveObjectQueue().remove(entity)
entityToMoveName=entity.capacityProjectId+'_'+station.objName+'_'+str(capacityToMove)
entityToMove=CapacityEntity(name=entityToMoveName, capacityProjectId=entity.capacityProjectId, requiredCapacity=capacityToMove)
entityToMove.initialize()
entityToMove.currentStation=buffer
entityToMove.shouldMove=True
entityToStayName=entity.capacityProjectId+'_'+station.objName+'_'+str(capacityToStay)
entityToStay=CapacityEntity(name=entityToStayName, capacityProjectId=entity.capacityProjectId, requiredCapacity=capacityToStay)
entityToStay.initialize()
entityToStay.currentStation=buffer
import dream.simulation.Globals as Globals
Globals.setWIP([entityToMove,entityToStay]) #set the new components as wip
# if capacityToMove is equal to 0 no need to break. Return false.
if capacityToMove==0:
return False
else:
# remove the capacity entity by the buffer so that the broken ones are created
buffer.getActiveObjectQueue().remove(entity)
entityToMoveName=entity.capacityProjectId+'_'+station.objName+'_'+str(capacityToMove)
entityToMove=CapacityEntity(name=entityToMoveName, capacityProjectId=entity.capacityProjectId, requiredCapacity=capacityToMove)
entityToMove.initialize()
entityToMove.currentStation=buffer
entityToMove.shouldMove=True
entityToStayName=entity.capacityProjectId+'_'+station.objName+'_'+str(capacityToStay)
entityToStay=CapacityEntity(name=entityToStayName, capacityProjectId=entity.capacityProjectId, requiredCapacity=capacityToStay)
entityToStay.initialize()
entityToStay.currentStation=buffer
import dream.simulation.Globals as Globals
Globals.setWIP([entityToMove,entityToStay]) #set the new components as wip
return True
# merges the capacity entities if they belong to the same project
def mergeEntities(self):
......
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