Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Contribute to GitLab
Sign in / Register
Toggle navigation
dream
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Issues
1
Issues
1
List
Boards
Labels
Milestones
Merge Requests
0
Merge Requests
0
Analytics
Analytics
Repository
Value Stream
Wiki
Wiki
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Commits
Issue Boards
Open sidebar
nexedi
dream
Commits
c66ccd79
Commit
c66ccd79
authored
May 27, 2014
by
Ioannis Papagiannopoulos
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
MachineJobShop, getActiveObject/Queue() used less to speed up
parent
8e2a5c8e
Changes
1
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
34 additions
and
45 deletions
+34
-45
dream/simulation/MachineJobShop.py
dream/simulation/MachineJobShop.py
+34
-45
No files found.
dream/simulation/MachineJobShop.py
View file @
c66ccd79
...
...
@@ -47,15 +47,15 @@ class MachineJobShop(Machine):
# =======================================================================
def
endProcessingActions
(
self
):
activeObject
=
self
.
getActiveObject
()
activeObjectQueue
=
activeObject
.
getActiveObjectQueue
()
activeObjectQueue
=
activeObject
.
Res
.
activeQ
activeEntity
=
activeObjectQueue
[
0
]
self
.
printTrace
(
activeObject
.
getActiveObjectQueue
()[
0
]
.
name
,
processEnd
=
activeObject
.
objName
)
# self.printTrace(activeEntity
.name,processEnd=activeObject.objName)
# reset the variables used to handle the interruptions timing
self
.
timeRestartingProcessing
=
0
self
.
breakTime
=
0
# output to trace that the processing in the Machine self.objName ended
try
:
activeObject
.
outputTrace
(
active
Object
.
getActiveObjectQueue
()[
0
]
.
name
,
"ended processing in "
+
activeObject
.
objName
)
activeObject
.
outputTrace
(
active
Entity
.
name
,
"ended processing in "
+
activeObject
.
objName
)
except
IndexError
:
pass
...
...
@@ -162,22 +162,21 @@ class MachineJobShop(Machine):
# and returns true only if the active object is the next station
# =======================================================================
def
canAccept
(
self
,
callerObject
=
None
):
activeObject
=
self
.
getActiveObject
()
activeObjectQueue
=
activeObject
.
getActiveObjectQueue
()
activeObjectQueue
=
self
.
Res
.
activeQ
thecaller
=
callerObject
#return according to the state of the Queue
# also check if (if the machine is to be operated) there are available operators
if
(
activeObject
.
operatorPool
!=
'None'
and
(
any
(
type
==
'Load'
for
type
in
activeObject
.
multOperationTypeList
))):
return
activeObject
.
operatorPool
.
checkIfResourceIsAvailable
()
\
and
len
(
activeObject
.
getActiveObjectQueue
())
<
activeObject
.
capacity
\
and
activeObject
.
checkIfMachineIsUp
()
\
and
activeObject
.
isInRoute
(
thecaller
)
\
and
not
activeObject
.
entryIsAssignedTo
()
if
(
self
.
operatorPool
!=
'None'
and
(
any
(
type
==
'Load'
for
type
in
self
.
multOperationTypeList
))):
return
self
.
operatorPool
.
checkIfResourceIsAvailable
()
\
and
len
(
activeObject
Queue
)
<
self
.
capacity
\
and
self
.
checkIfMachineIsUp
()
\
and
self
.
isInRoute
(
thecaller
)
\
and
not
self
.
entryIsAssignedTo
()
else
:
return
len
(
activeObject
.
getActiveObjectQueue
())
<
activeObject
.
capacity
\
and
activeObject
.
checkIfMachineIsUp
()
\
and
activeObject
.
isInRoute
(
thecaller
)
\
and
not
activeObject
.
entryIsAssignedTo
()
return
len
(
activeObject
Queue
)
<
self
.
capacity
\
and
self
.
checkIfMachineIsUp
()
\
and
self
.
isInRoute
(
thecaller
)
\
and
not
self
.
entryIsAssignedTo
()
#===========================================================================
# method used to check whether the station is in the entity-to-be-received route
...
...
@@ -186,19 +185,18 @@ class MachineJobShop(Machine):
# postProcessing calls canAccept on next members with no arguments
#===========================================================================
def
isInRoute
(
self
,
callerObject
=
None
):
activeObject
=
self
.
getActiveObject
()
activeObjectQueue
=
activeObject
.
getActiveObjectQueue
()
activeObjectQueue
=
self
.
Res
.
activeQ
thecaller
=
callerObject
# if the caller is not defined then return True. We are only interested in checking whether
# the station can accept whatever entity from whichever giver
if
not
thecaller
:
return
True
#check it the caller object holds an Entity that requests for current object
if
len
(
thecaller
.
getActiveObjectQueue
()
)
>
0
:
if
len
(
thecaller
.
Res
.
activeQ
)
>
0
:
# TODO: make sure that the first entity of the callerObject is to be disposed
activeEntity
=
thecaller
.
getActiveObjectQueue
()
[
0
]
activeEntity
=
thecaller
.
Res
.
activeQ
[
0
]
# if the machine's Id is in the list of the entity's next stations
if
activeObject
.
id
in
activeEntity
.
remainingRoute
[
0
].
get
(
'stationIdsList'
,[]):
if
self
.
id
in
activeEntity
.
remainingRoute
[
0
].
get
(
'stationIdsList'
,[]):
return
True
return
False
...
...
@@ -207,32 +205,27 @@ class MachineJobShop(Machine):
# Returns True only to the potential receiver
# =======================================================================
def
haveToDispose
(
self
,
callerObject
=
None
):
# get active object and its queue
activeObject
=
self
.
getActiveObject
()
activeObjectQueue
=
self
.
getActiveObjectQueue
()
activeObjectQueue
=
self
.
Res
.
activeQ
thecaller
=
callerObject
#if we have only one successor just check if machine waits to dispose and also is up
# this is done to achieve better (cpu) processing time
if
(
callerObject
==
None
):
return
len
(
activeObjectQueue
)
>
0
\
and
activeObject
.
waitToDispose
\
and
activeObject
.
checkIfActive
()
\
and
self
.
waitToDispose
\
and
self
.
checkIfActive
()
\
#return True if the Machine in the state of disposing and the caller is the receiver
return
len
(
activeObjectQueue
)
>
0
\
and
activeObject
.
waitToDispose
\
and
activeObject
.
checkIfActive
()
\
and
(
thecaller
in
activeObject
.
next
)
\
and
thecaller
.
isInRoute
(
activeObject
)
and
self
.
waitToDispose
\
and
self
.
checkIfActive
()
\
and
(
thecaller
in
self
.
next
)
\
and
thecaller
.
isInRoute
(
self
)
# =======================================================================
# method to execute preemption
# =======================================================================
def
preempt
(
self
):
self
.
printTrace
(
self
.
id
,
preempted
=
''
)
activeObject
=
self
.
getActiveObject
()
activeEntity
=
self
.
getActiveObjectQueue
()[
0
]
#get the active Entity
# self.printTrace(self.id,preempted='')
activeEntity
=
self
.
Res
.
activeQ
[
0
]
#get the active Entity
#calculate the remaining processing time
#if it is reset then set it as the original processing time
if
self
.
resetOnPreemption
:
...
...
@@ -265,13 +258,11 @@ class MachineJobShop(Machine):
# is in the route of the entity to be received
#===========================================================================
def
canAcceptAndIsRequested
(
self
,
callerObject
):
activeObject
=
self
.
getActiveObject
()
# giverObject=activeObject.getGiverObject()
giverObject
=
callerObject
assert
giverObject
,
'there must be a caller for canAcceptAndIsRequested'
if
activeObject
.
isInRoute
(
giverObject
):
if
self
.
isInRoute
(
giverObject
):
if
Machine
.
canAcceptAndIsRequested
(
self
,
giverObject
):
activeObject
.
readLoadTime
(
giverObject
)
self
.
readLoadTime
(
giverObject
)
return
True
return
False
...
...
@@ -281,31 +272,29 @@ class MachineJobShop(Machine):
#===========================================================================
def
readLoadTime
(
self
,
callerObject
=
None
):
assert
callerObject
!=
None
,
'the caller of readLoadTime cannot be None'
activeObject
=
self
.
getActiveObject
()
thecaller
=
callerObject
thecaller
.
sortEntities
()
activeEntity
=
thecaller
.
getActiveObjectQueue
()
[
0
]
activeEntity
=
thecaller
.
Res
.
activeQ
[
0
]
loadTime
=
activeEntity
.
remainingRoute
[
0
].
get
(
'loadTime'
,{})
activeObject
.
distType
=
loadTime
.
get
(
'distributionType'
,
'Fixed'
)
activeObject
.
loadTime
=
float
(
loadTime
.
get
(
'mean'
,
0
))
self
.
distType
=
loadTime
.
get
(
'distributionType'
,
'Fixed'
)
self
.
loadTime
=
float
(
loadTime
.
get
(
'mean'
,
0
))
# =======================================================================
# removes an entity from the Machine
# extension to remove possible receivers accordingly
# =======================================================================
def
removeEntity
(
self
,
entity
=
None
):
activeObject
=
self
.
getActiveObject
()
receiverObject
=
self
.
receiver
activeEntity
=
Machine
.
removeEntity
(
self
,
entity
)
#run the default method
removeReceiver
=
True
# search in the internalQ. If an entity has the same receiver do not remove
for
ent
in
self
.
getActiveObjectQueue
()
:
for
ent
in
self
.
Res
.
activeQ
:
nextObjectIds
=
ent
.
remainingRoute
[
0
].
get
(
'stationIdsList'
,[])
if
receiverObject
.
id
in
nextObjectIds
:
removeReceiver
=
False
# if not entity had the same receiver then the receiver will be removed
if
removeReceiver
:
activeObject
.
next
.
remove
(
receiverObject
)
self
.
next
.
remove
(
receiverObject
)
return
activeEntity
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment