Commit 5e1da262 authored by Léo-Paul Géneau's avatar Léo-Paul Géneau 👾

Deduce roll angle using radius formula

parent c5484255
......@@ -34,7 +34,11 @@ static std::shared_ptr<System> msystem;
static auto prom = std::promise<std::shared_ptr<System>>{};
static std::future<std::shared_ptr<System>> fut;
static const double EARTH_GRAVITY = 9.81;
static const double EARTH_RADIUS = 6371000.F;
static const double MIN_YAW_DIFF = 1;
static const double MAX_ROLL = 35;
static const double YAW_VELOCITY_COEF = 0.5;
static bool autocontinue = false;
static double initialBearing;
......@@ -93,6 +97,10 @@ static double toRad(double angle) {
return M_PI * angle / 180;
}
static double toDeg(double angle) {
return 180 * angle / M_PI;
}
int mavsdk_start(const char * url, const char * log_file, int timeout) {
std::string connection_url(url);
ConnectionResult connection_result;
......@@ -354,6 +362,7 @@ static int setManualControlInput(float x, float y, float z, float r) {
int mavsdk_setManualControlInput(void) {
double b;
float speed = mavsdk_getSpeed();
if (autocontinue) {
b = initialBearing;
......@@ -370,9 +379,9 @@ int mavsdk_setManualControlInput(void) {
*/
if (abs(b - previousBearing) > 160) {
autocontinue = true;
} else {
previousBearing = b;
return 0;
}
previousBearing = b;
}
float angle_diff = (float)b - mavsdk_getYaw();
......@@ -382,7 +391,26 @@ int mavsdk_setManualControlInput(void) {
angle_diff -= 360;
}
return setManualControlInput(0, (angle_diff > 0 ? 1 : -1) * std::min(abs(angle_diff), 70.0f) / 70, 0, 0);
if (abs(angle_diff) < MIN_YAW_DIFF) {
initialBearing = b;
return 0;
}
/*
* radius is speed²/g*tan(B) where B is roll angle
* let's define yaw angular velocity Ys as speed*360/perimeter
* so tan(B) = 2PI*Ys*speed / 360*g
*/
double wanted_yaw_velocity = angle_diff * YAW_VELOCITY_COEF;
double roll = toDeg(atan(
2 * M_PI * wanted_yaw_velocity * speed / (360 * EARTH_GRAVITY)
));
return setManualControlInput(
0,
(float)((roll > 0 ? 1 : -1) * std::min(abs(roll), MAX_ROLL) / MAX_ROLL),
0,
0
);
}
// Information functions
......
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