- 05 Nov, 2021 9 commits
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Jiri Kosina authored
- proper support of Xiaomi Mi buttons (Ilya Skriblovsky)
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Jiri Kosina authored
- improvement of device management handling (Cai Huoqing, Jason Gerecke)
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Jiri Kosina authored
- support for new revision of the NitroKey U2F device firmware (Andrej Shadura)
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Jiri Kosina authored
- support for Nintendo Switch Pro Controllers and Joy-Cons (Daniel J. Ogorchock)
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Jiri Kosina authored
- LED handling improvements (Roderick Colenbrander)
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Jiri Kosina authored
- update to handle TransducerSerialNumber2 which has been recently added to the specification (Felipe Balbi)
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Jiri Kosina authored
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Jiri Kosina authored
- support for 2021 Magic Keyboard (Alex Henrie) - tidle key quirk handling improvement (Alex Henrie)
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Jiri Kosina authored
- code cleanups (Basavaraj Natikar, Christophe JAILLET)
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- 01 Nov, 2021 2 commits
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Jiri Kosina authored
There are a lot of warnings due to unused protocol constants, but I believe it's good to leave them in the sources for documentation purposes for further development. Switch them over from static conts to macros to avoid the warnings. Reported-by: kernel test robot <lkp@intel.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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Jiri Kosina authored
The driver requires multicolor LED support; express that in Kconfig. Reported-by: kernel test robot <lkp@intel.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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- 27 Oct, 2021 25 commits
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Andrej Shadura authored
The wait_for_completion_timeout function returns 0 if timed out or a positive value if completed. Hence, "less than zero" comparison always misses timeouts and doesn't kill the URB as it should, leading to re-sending it while it is active. Fixes: 42337b9d ("HID: add driver for U2F Zero built-in LED and RNG") Signed-off-by: Andrej Shadura <andrew.shadura@collabora.co.uk> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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Andrej Shadura authored
The previous commit fixed handling of incomplete packets but broke error handling: offsetof returns an unsigned value (size_t), but when compared against the signed return value, the return value is interpreted as if it were unsigned, so negative return values are never less than the offset. To make the code easier to read, calculate the minimal packet length once and separately, and assign it to a signed int variable to eliminate unsigned math and the need for type casts. It then becomes immediately obvious how the actual data length is calculated and why the return value cannot be less than the minimal length. Fixes: 22d65765 ("HID: u2fzero: ignore incomplete packets without data") Fixes: 42337b9d ("HID: add driver for U2F Zero built-in LED and RNG") Signed-off-by: Andrej Shadura <andrew.shadura@collabora.co.uk> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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Andrej Shadura authored
NitroKey produced a clone of U2F Zero with a different firmware, which moved extra commands into the vendor range. Disambiguate hardware revisions and select the correct configuration in u2fzero_probe. Link: https://github.com/Nitrokey/nitrokey-fido-u2f-firmware/commit/a93c16b41fSigned-off-by: Andrej Shadura <andrew.shadura@collabora.co.uk> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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Cai Huoqing authored
The helper function devm_add_action_or_reset() will internally call devm_add_action(), and if devm_add_action() fails then it will execute the action mentioned and return the error code. So use devm_add_action_or_reset() instead of devm_add_action() to simplify the error handling, reduce the code. Signed-off-by: Cai Huoqing <caihuoqing@baidu.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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Jason Gerecke authored
The size of the critical section in this function appears to be larger than necessary. The `wacom_udev_list_lock` exists to ensure that one interface cannot begin checking if a shared object exists while a second interface is doing the same (otherwise both could determine that no object exists yet and create their own independent objects rather than sharing just one). It should be safe for the critical section to end once a fresly-allocated shared object would be found by other threads (i.e., once it has been added to `wacom_udev_list`, which is looped over by `wacom_get_hdev_data`). This commit is a necessary pre-requisite for a later change to swap the use of `devm_add_action` with `devm_add_action_or_reset`, which would otherwise deadlock in its error case. Signed-off-by: Jason Gerecke <jason.gerecke@wacom.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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Daniel J. Ogorchock authored
This patch adds a check for if the rumble queue ringbuffer is empty prior to queuing the rumble workqueue. If the current rumble setting is using a non-zero amplitude though, it will queue the worker anyway. This is because the controller will automatically disable the rumble effect if it isn't "refreshed". This change improves bluetooth communication reliability with the controller, since it reduces the amount of traffic. Note that we still send a few periodic zero packets to avoid scenarios where the controller fails to process the zero amplitude packet. Without sending a few to be sure, the rumble could get stuck on until the controller times out. Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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Daniel J. Ogorchock authored
It has been found that sending subcommands and rumble data packets at too great a rate can result in controller disconnects. This patch limits the rate of subcommands/rumble to once every 25 milliseconds. Similar to sending subcommands, it is more reliable to send the rumble data packets immediately after we've received an input report from the controller. This results in far fewer bluetooth disconnects for the controller. Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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Daniel J. Ogorchock authored
This patch alters the method that the rumble data is sent to the controller. Rather than using the enable rumble subcommand for this purpose, the driver now employs the RUMBLE_ONLY output report. This has the advantage of not needing to receive a subcommand reply (to the major benefit of reducing IMU latency) and also seems to make the rumble vibrations more continuous. Perhaps most importantly it reduces disconnects during times of heavy rumble. Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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Daniel J. Ogorchock authored
This patch adds support for the controller's IMU. The accelerometer and gyro data are both provided to userspace using a second input device. The devices can be associated using their uniq value (set to the controller's MAC address). A large part of this patch's functionality was provided by Carl Mueller. The IMU device is blacklisted from the joydev input handler. Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com> Acked-by: Dmitry Torokhov <dmitry.torokhov@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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Daniel J. Ogorchock authored
If the controller's SPI flash contains user stick calibration(s), they should be prioritized over the factory calibrations. The user calibrations have 2 magic bytes preceding them. If the bytes are the correct magic values, the user calibration is used. Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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Daniel J. Ogorchock authored
This patch adds support for the joy-con charging grip. The peripheral essentially behaves the same as a pro controller, but with two joy-cons attached to the grip. However the grip exposes the two joy-cons as separate hid devices, so extra handling is required. The joy-con is queried to check if it is a right or left joy-con (since the product ID is identical between left/right when using the grip). Since controller model detection is now more complicated, the various checks for hid product values have been replaced with helper macros to reduce code duplication. Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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Daniel J. Ogorchock authored
This patch sets the input device's uniq identifier to the controller's MAC address. This is useful for future association between an IMU input device with the normal input device as well as associating the controller with any serial joy-con driver. Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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Daniel J. Ogorchock authored
This patch fixes meaningless error output from trying to send subcommands immediately after controller removal. It now disables subcommands as soon as possible on removal. Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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Daniel J. Ogorchock authored
This patch sets the most significant bit of the hid hw version to allow userspace to distinguish between this driver's input mappings vs. the default hid mappings. This prevents breaking userspace applications that use SDL2 for gamepad input, allowing them to distinguish the mappings based on the version. Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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Daniel J. Ogorchock authored
Waiting to send subcommands until right after receiving an input report drastically improves subcommand reliability. If the driver has finished initial controller configuration, it now waits until receiving an input report for all subcommands. Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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Daniel J. Ogorchock authored
The controller occasionally doesn't respond to subcommands. It appears that it's dropping them. To improve reliability, this patch attempts one retry in the case of a synchronous send timeout. In testing, this has resolved all timeout failures (most common for LED setting and rumble setting subcommands). The 1 second timeout is excessively long for rumble and LED subcommands, so the timeout has been made a param for joycon_hid_send_sync. Most subcommands continue to use the 1s timeout, since they can result in long response times. Rumble and LED setting subcommands have been reduced to 250ms, since response times for them are much quicker (and this significantly reduces the observable impact in the case of a retry being required). Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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Daniel J. Ogorchock authored
This patch adds support for controller rumble. The ff_effect weak magnitude is associated with the pro controller's right motor (or with a right joy-con). The strong magnitude is associated with the pro's left motor (or a left joy-con). The rumble data is sent periodically (currently configured for every 50 milliseconds). If the controller receives no rumble data for too long a time period, it will stop vibrating. The data is also sent every time joycon_set_rumble is called to avoid latency of up to 50ms. Because the rumble subcommands are sent in a deferred workqueue (they can't be sent in the play_effect function due to the hid send sleeping), the effects are queued. This ensures that no rumble effect is missed due to them arriving in too quick of succession. Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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Daniel J. Ogorchock authored
This patch adds the ability to set the intensity level of the home button's LED. Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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Daniel J. Ogorchock authored
This patch adds power_supply functionality to the switch controller driver for its battery. Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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Daniel J. Ogorchock authored
This patch adds led_classdev functionality to the switch controller driver. It adds support for the 4 player LEDs. The Home Button LED still needs to be supported on the pro controllers and right joy-con. Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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Daniel J. Ogorchock authored
The hid-nintendo driver supports the Nintendo Switch Pro Controllers and the Joy-Cons. The Pro Controllers can be used over USB or Bluetooth. The Joy-Cons each create their own, independent input devices, so it is up to userspace to combine them if desired. Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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Jiri Kosina authored
brightness_set_blocking() callback expects function returning int. This fixes the follwoing build failure: drivers/hid/hid-playstation.c: In function ‘dualsense_player_led_set_brightness’: drivers/hid/hid-playstation.c:885:1: error: no return statement in function returning non-void [-Werror=return-type] } ^ Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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Roderick Colenbrander authored
The DualSense player LEDs were so far not adjustable from user-space. This patch exposes each LED individually through the LED class. Each LED uses the new 'player' function resulting in a name like: 'inputX:white:player-1' for the first LED. Signed-off-by: Roderick Colenbrander <roderick.colenbrander@sony.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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Roderick Colenbrander authored
Player LEDs are commonly found on game controllers from Nintendo and Sony to indicate a player ID across a number of LEDs. For example, "Player 2" might be indicated as "-x--" on a device with 4 LEDs where "x" means on. This patch introduces LED_FUNCTION_PLAYER1-5 defines to properly indicate player LEDs from the kernel. Until now there was no good standard, which resulted in inconsistent behavior across xpad, hid-sony, hid-wiimote and other drivers. Moving forward new drivers should use LED_FUNCTION_PLAYERx. Note: management of Player IDs is left to user space, though a kernel driver may pick a default value. Signed-off-by: Roderick Colenbrander <roderick.colenbrander@sony.com> Acked-by: Pavel Machek <pavel@ucw.cz> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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Roderick Colenbrander authored
The DualSense lightbar has so far been supported, but it was not yet adjustable from user space. This patch exposes it through a multi-color LED. Signed-off-by: Roderick Colenbrander <roderick.colenbrander@sony.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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- 19 Oct, 2021 4 commits
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Vinícius Angiolucci Reis authored
On Windows systems, ASUS laptops uses the "turn display off" key (usually fn+f6) to turn both display and keyboard backlit off. On Linux systems, this key has no effect at all since most desktop enviroments don't deal with KEY_DISPLAY_OFF. By mapping it to KEY_SCREENLOCK instead, would enable desktop environments to handle this key as a screen lock intent from the user, out of the box. Signed-off-by: Vinícius Angiolucci Reis <angiolucci@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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Alex Henrie authored
Some Apple ISO keyboards have a quirk where the backtick/tilde key is swapped with the less-than/greater-than key. Unfortunately, there is no perfectly reliable way to detect whether a keyboard has the quirk or not, but the quirk appears to only be present on models that support Bluetooth, and the affected keyboards usually report country code 13 in the HID descriptor. Therefore, the best we can do is to change /sys/module/hid_apple/parameters/iso_layout to a ternary: 0 = Not ISO or ISO and not quirky 1 = ISO and quirky -1 = Guess based on product ID and country code Table of keyboards that José, Julian and I have tested: Product Model Shape Labels Bus Country Quirky ========================================================= 05ac:0201 M2452 ANSI Usonian USB 0 No 05ac:020b A1048 ANSI Usonian USB 0 No 05ac:020c A1048 ISO Québécois USB 13 No 05ac:0221 A1243 ISO Norwegian USB 13 No 05ac:0221 A1243 ISO Portuguese USB 13 No 05ac:0221 A1243 ISO Swedish USB 13 No 05ac:0221 A1243 ISO Swiss USB 13 No 05ac:022c A1255 ANSI Usonian BT 33 No 05ac:022d A1255 ISO Hebrew BT 13 Yes 05ac:022d A1255 ISO Québécois BT 13 Yes 05ac:022d A1255 ISO Spanish BT 13 Yes 05ac:023a A1314 ISO Russian BT 13 Yes 05ac:023a A1314 ISO Swiss BT 13 Yes 05ac:024f A1243 ANSI Usonian USB 0 No 05ac:0250 A1243 ISO British USB 13 No 05ac:0250 A1243 ISO German USB 13 No 05ac:0250 A1243 ISO Italian USB 13 No 05ac:0250 A1243 ISO Québécois USB 13 No 05ac:0251 A1243 JIS Japanese USB 15 No 05ac:0255 A1314 ANSI Usonian BT 33 No 05ac:0255 A1314 ANSI Taiwanese BT 33 No 05ac:0255 A1314 ANSI Thai BT 33 No 05ac:0256 A1314 ISO Arabic BT 13 Yes 05ac:0256 A1314 ISO French BT 13 Yes 05ac:0256 A1314 ISO German BT 13 Yes 05ac:0256 A1314 ISO Norwegian BT 13 Yes 05ac:0256 A1314 ISO Spanish BT 13 Yes 05ac:0256 A1314 ISO Swiss BT 13 Yes 05ac:0257 A1314 JIS Japanese BT 15 No 05ac:0267 A1644 ANSI Usonian USB 33 No 004c:0267 A1644 ANSI Usonian BT 0 No 05ac:0267 A1644 ISO British USB 13 Yes 004c:0267 A1644 ISO British BT 0 Yes 05ac:0267 A1644 ISO Finnish USB 13 Yes 004c:0267 A1644 ISO Finnish BT 0 Yes 05ac:0267 A1644 ISO Québécois USB 13 Yes 004c:0267 A1644 ISO Québécois BT 0 Yes 05ac:0267 A1644 ISO Spanish USB 13 Yes 004c:0267 A1644 ISO Spanish BT 0 Yes 05ac:0267 A1644 ISO Swiss USB 13 Yes 004c:0267 A1644 ISO Swiss BT 0 Yes 05ac:0267 A1644 JIS Japanese USB 15 No 004c:0267 A1644 JIS Japanese BT 0 No 05ac:029c A2450 ANSI Usonian USB 33 No 004c:029c A2450 ANSI Usonian BT 0 No 05ac:029c A2450 ISO Spanish USB 13 Yes 004c:029c A2450 ISO Spanish BT 0 Yes 05ac:029c A2450 JIS Japanese USB 15 No 004c:029c A2450 JIS Japanese BT 0 No Reported-by: José Expósito <jose.exposito89@gmail.com> Tested-by: José Expósito <jose.exposito89@gmail.com> Tested-by: Julian Weigt <juw@posteo.de> Signed-off-by: Alex Henrie <alexhenrie24@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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Alex Henrie authored
Signed-off-by: Alex Henrie <alexhenrie24@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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Alex Henrie authored
The ANSI, ISO, and JIS variants of this keyboard all have the same product ID. Signed-off-by: Alex Henrie <alexhenrie24@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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